約 4,158,932 件
https://w.atwiki.jp/anime_wiki/pages/23183.html
Blu-ray 劇場版 黒子のバスケ LAST GAME 特装限定版 黒子のバスケ TVアニメイラスト集 COLORFUL MEMORIES 発売日:9月27日・3月3日 ■「黒子のバスケ LAST GAME NG集」 ■PV各種(特報・本予告等) ■「劇場版 ひよこのバスケ LAST GAME」PV ■特典ディスク(舞台挨拶の模様をダイジェストで収録! ) ■劇場版追加エピソード・藤巻忠俊原案ネーム(加筆ver.) ■キャラクターデザイン・菊地洋子描き下ろしイラスト特製収納ケース ここを編集 2017年3月公開。黒子のバスケシリーズの新作劇場版。 http //kurobas-lg.com/ 監督 多田俊介 原作・原案・総監修 藤巻忠俊 脚本 高木登 絵コンテ 京極義昭、須之内佑典、松澤建一、小村方宏治、寺岡巌 演出 京極義昭、須之内佑典、松澤建一、小村方宏治 キャラクターデザイン 菊地洋子 総作画監督 後藤隆幸、菊地洋子 アクション作画監督 秋山一則、諸貫哲朗 プロップデザイン 石川真理子、太田恵子 作画監督 後藤隆幸、菊地洋子、津島桂、窪田康高、宮川智恵子、小谷杏子、石井明治、森田史、下妻日紗子、藤城香菜、河野真貴、大導寺美穂 作画監督補佐 沼津雅人 美術監督 鈴木路恵 美術デザイン 金城沙綾 美術監督補佐 松田春香 色彩設計 竹田由香 撮影監督 荒井栄児 撮影管理 古川文男 3DCGディレクター 磯部兼士 3DCG 木村明彦、前川知範 CGプロデューサー 渡邉健二 2DW 濱中亜希子 2D背景用3Dモデリング 櫻井美絵子、三戸康史 モニターグラフィックス 大城丈宗 編集 植松淳一 編集助手 村上義典、濱宇津妙子 音響監督 三間雅文 録音 田上祐二 録音助手 林淑恭、二宮沙矢花 音響効果 緒方康恭 音楽 池頼広 アニメーション制作 Production I.G ■関連タイトル Blu-ray 劇場版 黒子のバスケ LAST GAME 特装限定版 『黒子のバスケ』 主題歌ベストアルバム 黒子のバスケ TVアニメイラスト集 COLORFUL MEMORIES 主題歌 GRANRODEO/Glorious days アニメ盤 黒子のバスケ EXTRA GAME 前編 劇場版 黒子のバスケ LAST GAME まるかくカンバッジ7 BOX 原作コミック 藤巻忠俊/黒子のバスケ 1巻 原作コミック 藤巻忠俊/黒子のバスケ 全30巻セット rakuten_design= slide ;rakuten_affiliateId= 053df7e0.7c451bd1.0c852203.190c5695 ;rakuten_items= ctsmatch ;rakuten_genreId=0;rakuten_size= 468x160 ;rakuten_target= _blank ;rakuten_theme= gray ;rakuten_border= on ;rakuten_auto_mode= on ;rakuten_genre_title= off ;rakuten_recommend= on ;
https://w.atwiki.jp/sanbgoo/pages/57.html
Motorhead ARC 2000 Cybermind http //www.klov.com/game_detail.php?game_id=8761 http //www.arcade-history.com/?n=motorhead page=detail id=12503 http //www.arcadeflyers.com/index.php?page=thumbs db=videodb id=2247 Tags 2000 ARC Cybermind Motorhead
https://w.atwiki.jp/touhoumtg/pages/2458.html
瞬間の春/Flash Spring 瞬間の春/Flash Spring(1)(G) インスタント あなたがコントロールする土地を最大2つまでアンタップする。 あなたがコントロールする土地は、ターン終了時まで「T:あなたのマナ・プールに好きな色のマナ1点を加える。」を持つ。 カードを1枚引く。 参考 妖精大戦争-アンコモン
https://w.atwiki.jp/ce00582/pages/3721.html
import java.awt.*; import java.awt.event.*; import java.awt.image.*; class game0613 extends Frame{ PixelGrabber pg; Color col; Image img; int w=500; int h=500; int red,green,blue; int pix[]=new int[w*h]; int memor[][]=new int[h][w]; int memog[][]=new int[h][w]; int memob[][]=new int[h][w]; int girlr[][]=new int[h][w]; int girlg[][]=new int[h][w]; int girlb[][]=new int[h][w]; int mr[][]=new int[h][w]; int mg[][]=new int[h][w]; int mb[][]=new int[h][w]; int rgb[][]=new int[h][w]; int j; int mx,nx,m,n; int m1,n1,m2,n2; int ex,ey; int mode; double b1,b2,c1,c2; String s1,s2,s3,s4; game0613(){ s1="shinoda.jpg"; catchimg(s1); for (mx=0;mx h;mx++){ for (nx=0;nx w;nx++){ girlr[mx][nx]=memor[mx][nx]; girlg[mx][nx]=memog[mx][nx]; girlb[mx][nx]=memob[mx][nx]; } } s2="5099.png"; catchimg(s2); for (mx=0;mx h;mx++){ for (nx=0;nx w;nx++){ j=0; if(memor[mx][nx] 50)j=j+1; if(memog[mx][nx] 50)j=j+1; if(memob[mx][nx] 50)j=j+1; if(j==3)rgb[mx][nx]=100; } } } public static void main(String[] args) { game0613 f = new game0613(); f.setSize(700,700); f.setBackground(Color.blue) ; f.setVisible(true); f.addWindowListener(new WindowAdapter(){public void windowClosing(WindowEvent e){System.exit(0);}}); } public void paint( Graphics g ) { g.setColor(Color.blue); g.fillRect(0,0,700,700); mx=1; nx=1; for (mx=0;mx h;mx++){ for (nx=0;nx w;nx++){ g.setColor(new Color(girlr[mx][nx],girlg[mx][nx],girlb[mx][nx])); g.fillRect(nx,mx,1,1); } } for (mx=0;mx h;mx++){ for (nx=0;nx w;nx++){ g.setColor(new Color(memor[mx][nx],memog[mx][nx],memob[mx][nx])); if (rgb[mx][nx] 50)g.fillRect(nx,mx,1,1); } } } void catchimg(String s){ img = createImage(w,h); img = Toolkit.getDefaultToolkit().getImage(s); pg = new PixelGrabber(img,0,0,w,h,pix,0,w); try{pg.grabPixels();}catch(InterruptedException ie){} m=0; n=0; for(int i=0;i w*h;i++){ int p = pix[i]; col=new Color(pix[i]); red=col.getRed(); green=col.getGreen(); blue=col.getBlue(); memor[m][n]=red; memog[m][n]=green; memob[m][n]=blue; n=n+1; if (n==w)m=m+1; if (n==w)n=0; } } }
https://w.atwiki.jp/fatesrdj/pages/12.html
Appendix I Open Game License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC. Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue Fate Core System System Reference Document Fate Accelerated Edition System Reference Document Fate System Toolkit System Reference Document Atomic Robo RPG System Reference Document Venture City System Reference Document War of Ashes Fate of Agaptus System Reference Document Sails Full of Stars System Reference Document Gods Monsters System Reference Document Frontier Spirit System Reference Document Fate Conspiracies (from The Three Rocketeers) System Reference Document No-Skill Swashbuckling (from The Three Rocketeers) System Reference Document FATESRDJ Copyright 2017, kagesita; Author kagesita In accordance with the Open Game License Section 8 “Identification” the following designate Open Game Content and Product Identity OPEN GAME CONTENT All contents of this web sites are declared Open Game Content. PRODUCT IDENTITY [Insert a clear explanation of what parts of this document are designated as Product Identity and hence excluded from the designation of Open Game Content. Examples “All content of this document is Open Game Content” or “All artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content” or “Any elements of the proprietary setting, including but not limited to capitalized names, organization names, characters, historic events, and organizations; any and all stories, storylines, plots, thematic elements, documents within the game worlds, quotes from characters or documents, and dialogue”] Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC. Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue.
https://w.atwiki.jp/ce00582/pages/3615.html
import java.awt.*; import java.awt.event.*; class game0423 extends Frame implements Runnable{ double x,y,z; double rx,ry; double x1,x2,x3,y1,y2,y3; double px[][][]=new double[2][2][2]; double py[][][]=new double[2][2][2]; int m1,m2,m3; int t; public static void main(String [] args) { Frame f=new game0423(); f.setTitle("game0423"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game0423(){ Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ t=0; while(t 10){ for (m1=0;m1 2;m1++){ for (m2=0;m2 2;m2++){ for (m3=0;m3 2;m3++){ x=10*t+100+m1*100; y=10*t+100+m2*100; z=10*t+100+m3*100; rot(x,y,z); px[m1][m2][m3]=rx; py[m1][m2][m3]=ry; } } } repaint(); try{ Thread.sleep(1000); }catch(InterruptedException e){} t=t+1; } repaint(); } public void paint(Graphics g){ int gx1,gy1,gx2,gy2,gx3,gy3,gx4,gy4; int xx[]=new int[4]; int yy[]=new int[4]; xx[0]=seekgx(px[0][0][0]); yy[0]=seekgy(py[0][0][0]); xx[1]=seekgx(px[1][0][0]); yy[1]=seekgy(py[1][0][0]); xx[2]=seekgx(px[1][1][0]); yy[2]=seekgy(py[1][1][0]); xx[3]=seekgx(px[0][1][0]); yy[3]=seekgy(py[0][1][0]); g.drawPolygon(xx,yy,4); xx[0]=seekgx(px[0][0][1]); yy[0]=seekgy(py[0][0][1]); xx[1]=seekgx(px[1][0][1]); yy[1]=seekgy(py[1][0][1]); xx[2]=seekgx(px[1][1][1]); yy[2]=seekgy(py[1][1][1]); xx[3]=seekgx(px[0][1][1]); yy[3]=seekgy(py[0][1][1]); g.drawPolygon(xx,yy,4); } public int seekgx(double x){ return (int)(100+x); } public int seekgy(double y){ return (int)(400-y); } public void rot(double x,double y,double z){ double theta,phi; double a1,a2,a3,a4; theta = -40*Math.PI/180; phi=60*Math.PI/180; a1=Math.cos(theta); a2=Math.sin(theta); a3=Math.cos(phi); a4=Math.sin(phi); rx=-a2*x+a1*y; ry=-a1*a4*x-a2*a3*y+a4*z; } }
https://w.atwiki.jp/ce00582/pages/3807.html
class game0728{ int m,n,mx,nx; double a[][]=new double[11][11]; double b[]=new double[11]; double c[]=new double[11]; double e; double z; public static void main(String[] args) { game0728 test=new game0728(); } game0728(){ for (m=1;m 11;m++){ for (n=1;n 11;n++){ e=Math.random(); a[m][n]=e; } } for (m=1;m 11;m++){ e=Math.random(); b[m]=e; } sol(); } public void matrix(){ for(mx=1;mx 11;mx++){ for(m=1;m 11;m++){ z=(double)a[m][mx]/a[mx][mx]; if(m==mx)z=0; for(n=1;n 11;n++){ a[m][n]=a[m][n]-z*a[mx][n]; } b[m]=b[m]-z*b[mx]; } } } public void sol(){ matrix(); for(m=1;m 11;m++){ c[m]=(double)b[m]/a[m][m]; } } }
https://w.atwiki.jp/roting/pages/9.html
GAME 攻略 改造コード
https://w.atwiki.jp/ce00582/pages/3917.html
import com.sun.j3d.utils.universe.SimpleUniverse; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import java.awt.*; public class game0922 extends Frame{ public game0922() { setLayout([[new]] BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas = new Canvas3D(config); add("North",new Label("This is the top")); add("Center", [[canvas]]); add("South",new Label("This is the bottom")); BranchGroup contents = new BranchGroup(); contents.addChild(new ColorCube(0.3)); SimpleUniverse universe = new SimpleUniverse(canvas); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(contents); } public static void main( String[] args ) { game0922 demo = new game0922(); demo.setSize(700,700); demo.setBackground(Color.yellow); demo.setVisible(true); } }
https://w.atwiki.jp/saint_elmo/pages/24.html
Absolutist Download Games Online Games Alawar Games Download Games Online Games Arcade Game Central Game List Arcade Lab Game List Arcace Town Game List Big Fish Games Download Games Online Games Big Fish Games 日本語版 Download Games Online Games boonty 日本語版 Download Games Online Games Emotion Rays Entertainment Group Download Games Online Games Enkord.com Download Games Online Games Fenomen-Games Download Games Online Games FreeWorldGroup.com Download Games Online Games Fupa.com Game List GameHouse.com Download Games Online Games GameJacket Game List Game Remakes Game List Genimo.com Download Games Online Games HarmonicFlow.com Download Games Online Games HiddenObjectGames.US Game List I-play Download Games Online Games Kewlbox Game List Miniclip.com MSN games Download Games Online Games MSN games 日本語版 Game List MumboJumbo Game List Oberon Media Game Center Game List Online Games OceanBreezeGames.com Download Games Online Games OutDraft Game List OutDraft 日本語版 でもほぼ英語 Game List Ozzoom Download Games Online Games PlayFirst Game List Playrix Entertainment Download Games Online Games pnFlashGames Game List PopCap Games Download Games Online Games Puzzle Lab Download Games Online Games RealArcade Download Games Online Games RealArcade 日本語版 Game List Reflexive Arcade Download Games Online Games Shabu Games Download Games Online Games Shockwave Download Games Online Games Shockwave 日本語版 Game List Spele.nl Online Games Online Games uclick Games Download Games Online Games Yahoo! Games Game List Yahoo! Games 日本語版 Game List Zylom Download Games Online Games